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Torchlight 2 synergies mod aoe build3/1/2024 ![]() The reason for mastering both skills is that they both have corresponding cooldowns. The build is mainly composed of Frozen Orb and Blizzard skills. When you finish boosting Cold Mastery, all remaining skill points should be allocated to Warmth or Static Field. Because this skill can reduce up to 195% cold resistance of the enemy, which also includes additional all-skill bonuses. First, you need to assign most of the skill points to the Cold Mastery skill. Next, you have to consider how to allocate the remaining skill points. When you reach level 76, you can complete the basic build of Blizzard. In this article, I will mainly introduce two stronger builds, namely Blizzard build and BlizzOrb build. Some builds will become more special because of this, and some will become more and more stronger. Some of the builds in the game have also changed a bit due to the introduction of several new Sundering Charms with the recently released Ladder Season 2. ![]() It now acts as a Bladebeam Charge skill that only uses 1 Charge and pierces enemies.In Diablo 2: Resurrected, we can find various endgame setups. Northern Wind is no longer identical to Ice Wave. Less teleportation attack, more dash attack. Reduced Earthrender's range and pulled back the fx. ![]() Modified Hundred Blades mana cost and tier 2 mana cost reduction. Introduced Hundred Blades, a greatsword/polearm-requiring attack skill that drains mana in exchange for 2x attack speed and knockback resistance. Introduced Whirling Shot, a spreading volley of projectiles that can be improved to pierce enemies. Introduced Crashing Wave, a shield-breaking skill. The skill is intended to be a defensive alternative for one handed weapon types. Sweeping Wind now requires one handed melee weapons. This class is currently in an advanced Beta build, so provide feedback for me! I'll update, and add and modify things as time permits. Use Dash and Flip for getting around and avoiding enemies, or Take A Swig's flat 25% heal to help stay alive if you get spiked. Make leveling and gold-finding easier or improve long range weapon distance with the Passives. These skills are all about utility and quality-of-life improvements. The passives improve magical damage, charge gain, and provide an awesome heal on critical hits, making it the go-to healing passive. Soul Flare acts as an ultimate heavy hitter, whereas Kamehameha is a nice alternative for those that take a long ranged approach and favor bows/guns/whatever. All of these skills can only be used if you have enough Charge. The passives improve movement/attack speed, dodge, critical chance, and physical damage.Ī series of Magical Attacks and Passives that encourage Charge gain and Magical damage. Sweeping Wind is a great multi-hitter for Charge generation in crowds, Tempest can help you zip in and out of crowds to deal damage and avoid taking it, and Zephyr is amazing for mobility and combos. Showcases Physical Attacks and Speed enhancing Passives. Enjoy!Ī collection of skills emphasizing Charge build-up and bladed weapons. Currently, the class features 24 skills broken down into 3 categories, Mastery, Inner Focus, and Fortune. The Wanderer is a custom class that focuses on quick rapid strikes and devastating spells unleashed by using up portions of Charge.
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